This topic has been rattling in the back of my mind since me and my group closed out our last RPG Campaign, at the time we where playing Trail of Cthulhu which oddly enough has been the system we have played the most of so far, so I should get to writing my thoughts on that some time.
My current gaming group wheel house has been the afor mentioned Trail of Cthulhu, and the Burning Wheel. However we do have a background in playing most forms of Dungeons and Dragons since second edition, Call of Cthulhu, and Mouse Guard.
Recently we tried out Pendragon after I got all excited about it from watching Steven Lumpkin’s Youtube stream on the game itself, Pendragon and always been one of those things I was keenly interested in since I love Arthurian Legend setting every since I watched the Sword and the Stone. We played out about 6 sessions each running between two to three hours in length, and I think at the tail end of it we mainly came to this conclusion. We absolutely loved playing knights in the Arthurian age, but felt that the rules in certain areas we not our thing. Rules that lean out to this specifically where the way Battles worked, combat in general, and running Manors/Winter Phase. Saying that I think we all enjoyed the Knightly traits, and the existence of Passions.
My players actually made a very nice suggesting if we ever wanted to return to Pendragon, that of course will take a bit of effort. What if we just used the Burning Wheel Human stock to burn Knights with the right traits, and played the setting that way?
So going off that here is what I’m think for this off of the bat, I hope to have some follow up post to explain each of these in detail.
Culture – This would also be traits, since that is the primary feature that culture provides in Pendragon.
Traits – This is easy for any trait that would qualify the knight as famous for the trait, meaning higher than a 16 in Pendragon terms add this as a appropriate trait in Burning Wheel, which would usually mean an Character Trait.
Manors – These would just be a part of your gear, and be reflected using the Resources Attribute. Very simple to merge over.
This is what I have thought of for the time being, I’m sure a few dog walks and rules readings will add to this later on. The primary thing I feel would be missing to properly reflect the aesthetic that Pendragon aims for is Passions which in Burning Wheel would likely be best represented by Emotional Attributes in some way.
Thats all I have on this topic for now, but I hop to add some details to this idea by the end of the week, then I’ll work on getting this all into a document of some kind.